Full name

Gina Voerde

Title

2D / 3D Artist

Blurb

Hyperactive games artist who loves creating charming and amusing conceptart, lowpoly models, handpainted textures and character artworks.

Experience

2D / 3D Lead Artist

King Art Games

Bremen, Germany · 02.05.2018 – Present

Concept Art, lowpoly modeling, handpainted textures, UI

2D/3D Artist

Mimimi Productions

Munich, Germany · 02.10.2017 – 31.03.2018

I´m currently working on my bachelor project at Mimimi Productions, gaining knowledge in conceptart, modeling, unwrapping, texturing in Substance Painter and creating Materials in Substance Designer.

2D/3D Artist

How to HotDog, GGJ

Cologne, Germany · 27.01.2017 – 29.01.2017

How to HotDog is a small, arcade-like 3D game for Smartphone and PC which requires you to fill Hot Dogs with great accuracy. The more precise you are, the more tips you´ll get.

-Original idea of “How to HotDog”
-Low Poly 3D environment and assets
-Menue backgrounds, logo, icons, manual
https://mbeierling.itch.io/how-to-hotdog

Cinema 4D, Adobe Photoshop

Character Designer

Those Awesome Guys

Münster, Germany · September 2016 – December 2016

-Developed unique characters for the game “Move or Die” and realized existing ideas and concepts from the playerbase.

Adobe Photoshop

2D/3D Artist

The Liver Lovers

Düsseldorf, Germany · 03.11.2016 – 06.11.2016

The ORGANizer, a 3D, low poly, isometric stealth game in which the player takes control of a corrupt doctor, who steals organs from patients to sell them to the highest bidder. A Game Jam project which was created for the topic “Crime is king”.

-Original idea of “The ORGANizer”
-Over 20 3D assets
-Two rigged and animated characters (doctor and guards)
-Logo and title image for itch.io
https://plantandplay.itch.io/the-organizer

Photoshop, Cinema 4D

2D Artist

Secret Item Games

Lünen, Germany · March 2016 – August 2016

-I created static and animated 2D assets for two levels as well as enemies and collectibles
-World map/level selection menue, advertising graphics and game logo
-Art management: Created lists with assets for each level and distributed them among the 3 teammembers. Organised all content in Dropbox
and standardised our brushes and textures.

  • Banisher of the feature creep

Adobe Photoshop and Flash, Blender

Freelance Comic Artist

Infernum Games

Münster, Germany · March 2014 – August 2014

-Created a season of seven onepage webcomics about the mmorpg Dragon´s Prophet for Infernum Games
-Styleguide for the protagonist.

Adobe Photoshop

Internship 3D Artist

Z-Software

Dortmund, Germany · November 2013 – February 2014

-Created LOD´s out of existing assets and imported them into Unity 3D
-Generated prefabs which were used for level design
-Made alpha maps for LOD´s

Cinema 4D, Unity 3D, Adobe Photoshop

Internship Conceptartist 2D/3D

Z-Software

Dortmund, Germany · May 2012 – August 2012

-Research for a new project
-Concept Art for a new project
-Cover Art and Illustrations for a current tower defense game
-3D Modelling for interface objects
-Quality Assurance

Cinema 4D, Photoshop, Torque 2D, internal Leveleditors, UDK

Education

Bachelor of Arts

University of applied sciences Münster

Münster, Germany · May, 2014 – March, 2018

Specialties

character design, illustration, 2D textures, conceptart

Skills

Photoshop, Illustrator, Flash, Blender, Cinema 4D, Unity 3D, Substance Designer/Painter